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| author | Kimplul <kimi.h.kuparinen@gmail.com> | 2020-07-11 10:28:47 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-07-11 10:28:47 +0300 |
| commit | 59e9f3d5d33a3bf9c6d59ffd2fca002523279fa5 (patch) | |
| tree | 56ae1cd2ac2b3ce563ae436a01d14b22f8cb3d70 /README.md | |
| parent | ecd6264e5206ded097cc9c5f2f9fabee841e276f (diff) | |
| download | hid-tmff2-59e9f3d5d33a3bf9c6d59ffd2fca002523279fa5.tar.gz hid-tmff2-59e9f3d5d33a3bf9c6d59ffd2fca002523279fa5.zip | |
Update README.md
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -43,10 +43,13 @@ Use the default evdev ways, i.e. https://www.kernel.org/doc/html/v5.1/input/ff.h + Currently there is no support for this driver in oversteer(https://github.com/berarma/oversteer), but ffbwrap(https://github.com/berarma/ffbtools) should work. + If the wheel has a deadzone in games, you can set up a udev rule: - /etc/udev/rules.d/99-joydev.rules + + `/etc/udev/rules.d/99-joydev.rules` + ``` SUBSYSTEM=="input", ATTRS{idVendor}=="044f", ATTRS{idProduct}=="b66e" RUN+="/usr/bin/evdev-joystick --evdev %E{DEVNAME} --deadzone 0" + ``` This should make sure that the wheel behaves like you'd want from a wheel. |
