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/* SPDX-License-Identifier: GPL-3.0-or-later */
/* Copyright 2021 - 2022, Kim Kuparinen < kimi.h.kuparinen@gmail.com > */
/**
* @file mem_regions.c
* Memory region handling, used by both device memory and user virtual memory
* subsystems.
*/
#include <apos/mem_regions.h>
#include <apos/mem_nodes.h>
#include <apos/pmem.h>
#include <apos/bits.h>
#include <apos/mem.h>
#define mark_region_used(r) set_bit(r, MR_USED)
#define mark_region_unused(r) clear_bit(r, MR_USED)
/* pretty major slowdown when we get to some really massive numbers, not
* entirely sure why. Will need to check up on this at some point, have I
* somehow managed to come up with a _very_ bad situation for my sp_trees?
*
* EDIT: apparently, yeah. Max depth of 106 with a million entries, interesting.
* I guess since in this scenario all sizes are 1, and I just shove everything
* to the right? Maybe?
*
* EDIT upon EDIT: yeah, when taking the start position of the region into
* account we get a much more sensible max depth of 39 for 5 million entries.
* Seems I have found a weakness in sp_trees :D
*
* Duplicate entries don't work well with any trees, I think. Good to know,
* maybe not even anything with sp_trees but more a weakness of binary trees in
* general?
*/
static struct mem_region *__insert_free_region(struct mem_region_root *r,
struct mem_region *m)
{
struct sp_node *n = sp_root(&r->free_regions), *p = NULL;
size_t start = m->start;
size_t size = m->end - m->start;
enum sp_dir d = LEFT;
m->sp_n = (struct sp_node){ 0 };
while (n) {
struct mem_region *t = mem_container(n);
size_t nsize = t->end - t->start;
p = n;
if (size < nsize) {
n = sp_left(n);
d = LEFT;
}
else if (size > nsize) {
n = sp_right(n);
d = RIGHT;
}
else if (start < t->start) {
n = sp_left(n);
d = LEFT;
}
else {
n = sp_right(n);
d = RIGHT;
}
}
if (sp_root(&r->free_regions))
sp_insert(&sp_root(&r->free_regions), p, &m->sp_n, d);
else
sp_root(&r->free_regions) = &m->sp_n;
return m;
}
static struct mem_region *__insert_used_region(struct mem_region_root *r,
struct mem_region *m)
{
struct sp_node *n = sp_root(&r->used_regions), *p = NULL;
vm_t start = m->start;
enum sp_dir d = LEFT;
m->sp_n = (struct sp_node){ 0 };
while (n) {
struct mem_region *t = mem_container(n);
p = n;
if (start < t->start) {
n = sp_left(n);
d = LEFT;
}
else {
/* we should never encounter a situation where start =
* t->start */
n = sp_right(n);
d = RIGHT;
}
}
if (sp_root(&r->used_regions))
sp_insert(&sp_root(&r->used_regions), p, &m->sp_n, d);
else
sp_root(&r->used_regions) = &m->sp_n;
return m;
}
stat_t init_region(struct mem_region_root *r, vm_t start, size_t arena_size)
{
/* convert bytes to pages */
start = __page(start);
arena_size = __page(arena_size);
struct mem_region *m = get_mem_node();
m->start = start;
m->end = start + arena_size;
__insert_free_region(r, m);
return OK;
}
static void __destroy_region(struct sp_node *n)
{
if (!n)
return;
if (sp_left(n))
__destroy_region(sp_left(n));
if (sp_right(n))
__destroy_region(sp_right(n));
struct mem_region *m = mem_container(n);
free_mem_node(m);
}
stat_t destroy_region(struct mem_region_root *r)
{
__destroy_region(sp_root(&r->free_regions));
__destroy_region(sp_root(&r->used_regions));
/** \todo error checking? */
return OK;
}
/* interestingly this is now the main bottleneck :D
*
* eh, it's not a massive thing I guess, maybe the code could be a bit quicker
* but I mean 10 000 000 memory allocations in 20 s is good enough for now
* */
struct mem_region *find_used_region(struct mem_region_root *r, vm_t start)
{
struct sp_node *n = sp_root(&r->used_regions);
while (n) {
struct mem_region *t = mem_container(n);
if (start == t->start)
return t;
if (start < t->start)
n = sp_left(n);
else
n = sp_right(n);
}
return 0;
}
static struct mem_region *__create_region(vm_t start, vm_t end,
struct mem_region *prev,
struct mem_region *next)
{
struct mem_region *m = get_mem_node();
m->start = start;
m->end = end;
m->prev = prev;
m->next = next;
return m;
}
/** \todo should probably check if this actually works :D seems to do, but that's
* just from really quick checking */
static size_t po_align(size_t s)
{
for (size_t o = __mm_max_order; o > 0; --o) {
if (s >= order_size(o))
return order_size(o);
}
return 0;
}
struct mem_region *find_closest_used_region(struct mem_region_root *r,
vm_t start)
{
struct mem_region *closest = 0;
size_t md = (size_t)(-1);
struct sp_node *n = sp_root(&r->used_regions);
if (!n)
return mem_container(sp_root(&r->free_regions));
while (n) {
struct mem_region *t = mem_container(n);
size_t d = ABS((ssize_t)start - (ssize_t)t->start);
if (d == 0) /* exact match */
return t;
if (d < md) { /* closest so far */
closest = t;
md = d;
}
if (start < t->start)
n = sp_left(n);
else
n = sp_right(n);
}
return closest;
}
/* should probably document this a bit better but in short, look for the "best"
* free block, meaning one that is hopefully aligned so as to allow us to later
* map it to higher order pages. If no block is found such that that is
* possible, also keep track of the smallest block that we found that the region
* still fits in, unaligned. If none of these criteria are met, a NULL is
* returned. Note that this does not check *all* possible memory blocks, only
* going up in increasing size so as to save time. */
struct mem_region *find_free_region(struct mem_region_root *r, size_t size,
size_t *align)
{
*align = 0;
size_t offset = __page(po_align(__addr(size)));
struct mem_region *quick_best = 0;
struct sp_node *n = sp_root(&r->free_regions);
while (n) {
struct mem_region *t = mem_container(n);
vm_t start = align_up(t->start, offset);
size_t qsize = t->end - t->start;
size_t bsize = t->end - start;
if (!quick_best && size <= qsize)
quick_best = t;
if (size <= bsize) {
*align = start - t->start;
return t;
}
n = sp_right(n);
}
return quick_best;
}
struct mem_region *find_first_region(struct mem_region_root *r)
{
/* get used region with smallest address, likely also close to the start
* of the linked list */
struct mem_region *m = find_closest_used_region(r, 0);
while (m->prev) {
m = m->prev;
}
return m;
}
static vm_t __partition_region(struct mem_region_root *r, struct mem_region *m,
size_t pages, size_t align, vmflags_t flags)
{
sp_remove(&sp_root(&r->free_regions), &m->sp_n);
vm_t pre_start = m->start;
vm_t pre_end = pre_start + align;
vm_t start = pre_end;
vm_t end = start + pages;
vm_t post_start = end;
vm_t post_end = m->end;
if (pre_start != pre_end) {
struct mem_region *n =
__create_region(pre_start, pre_end, m->prev, m);
m->prev = n;
if (n->prev)
n->prev->next = n;
__insert_free_region(r, n);
}
if (post_start != post_end) {
struct mem_region *n =
__create_region(post_start, post_end, m, m->next);
m->next = n;
if (n->next)
n->next->prev = n;
__insert_free_region(r, n);
}
m->end = end;
m->start = start;
m->flags = flags;
mark_region_used(m->flags);
__insert_used_region(r, m);
return __addr(start);
}
/* apparently Linux doesn't necessarily give a shit about mmap hints, so I'll
* just ignore them for now. Note that alloc_region should only be used when
* mmap is called with MAP_ANON, all other situations should be handled in some
* fs server */
vm_t alloc_region(struct mem_region_root *r, size_t size, size_t *actual_size,
vmflags_t flags)
{
size_t asize = align_up(size, BASE_PAGE_SIZE);
if (actual_size)
*actual_size = asize;
size_t pages = __page(asize);
/* find best fitting, alignment etc. */
size_t align = 0;
struct mem_region *m = find_free_region(r, pages, &align);
if (!m)
return 0;
return __partition_region(r, m, pages, align, flags);
}
vm_t alloc_fixed_region(struct mem_region_root *r, vm_t start, size_t size,
size_t *actual_size, vmflags_t flags)
{
size_t asize = align_up(size, BASE_PAGE_SIZE);
if (actual_size)
*actual_size = asize;
size_t pages = __page(asize);
start = __page(start);
struct mem_region *m = find_closest_used_region(r, start);
if (!m)
return 0;
/* locate actual region where start is between the region start and end */
while (!((m->start <= start) && (start <= m->end))) {
if (start > m->start)
m = m->next;
else
m = m->prev;
}
/* if region is already in use, forget it */
if (is_region_used(m))
return 0;
/* region is too small */
if (start + pages > m->end)
return 0;
/* actually start marking region used */
return __partition_region(r, m, pages, start - m->start, flags);
}
static void __try_coalesce_prev(struct mem_region_root *r, struct mem_region *m)
{
while (m) {
if (!m || is_region_used(m))
return;
struct mem_region *p = m->prev;
if (!p || is_region_used(p))
return;
m->start = p->start;
m->prev = p->prev;
if (m->prev)
m->prev->next = m;
sp_remove(&sp_root(&r->free_regions), &p->sp_n);
free_mem_node(p);
m = m->prev;
}
}
static void __try_coalesce_next(struct mem_region_root *r, struct mem_region *m)
{
while (m) {
if (!m || is_region_used(m))
return;
struct mem_region *n = m->next;
if (!n || is_region_used(n))
return;
m->end = n->end;
m->next = n->next;
if (m->next)
m->next->prev = m;
sp_remove(&sp_root(&r->free_regions), &n->sp_n);
free_mem_node(n);
m = m->next;
}
}
static void __try_coalesce_regions(struct mem_region_root *r,
struct mem_region *m)
{
__try_coalesce_prev(r, m);
__try_coalesce_next(r, m);
}
stat_t free_region(struct mem_region_root *r, vm_t start)
{
/* addr not aligned to page boundary, corrupted or incorrect pointer */
if (!is_aligned(start, BASE_PAGE_SIZE))
return ERR_ALIGN;
struct mem_region *m = find_used_region(r, __page(start));
if (!m)
return ERR_NF;
return free_known_region(r, m);
}
stat_t free_known_region(struct mem_region_root *r, struct mem_region *m)
{
sp_remove(&sp_root(&r->used_regions), &m->sp_n);
mark_region_unused(m->flags);
__try_coalesce_regions(r, m);
__insert_free_region(r, m);
return OK;
}
/* assuming start is chosen to start on an aligned border, this should choose
* the 'optimal' fit for the mapping.
*
* NOTE: not actually optimal, this doesn't bother to go through possible
* permutations etc. which would be slow and I don't want to implement it.
*/
vm_t map_fill_region(struct vmem *b, region_callback_t *mem_handler,
pm_t offset, vm_t start, size_t bytes, vmflags_t flags,
void *data)
{
pm_t runner = __page(start);
size_t pages = __pages(bytes);
enum mm_order top = __mm_max_order;
/* actual start might not be the same as the user specified start */
start = __addr(runner);
for (; pages; top--) {
size_t o_size = order_size(top);
size_t o_pages = __pages(o_size);
/* NULL does pass this check, so technically all NULL pages are
* aligned, but they're caught in the while expr so this should
* work even if someone tries to map NULL */
if (!is_aligned(runner, o_pages))
continue;
while (pages >= o_pages) {
stat_t res = mem_handler(b, &offset, __addr(runner),
flags, top, data);
if (res > 0)
break;
if (res < 0)
return 0;
pages -= o_pages;
runner += o_pages;
}
}
return start;
}
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