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authorKimplul <kimi.h.kuparinen@gmail.com>2024-05-24 13:24:27 +0300
committerKimplul <kimi.h.kuparinen@gmail.com>2024-05-24 18:13:43 +0300
commitbc600ecc3bdf0f189861dfb840f70c2339a7a853 (patch)
treed9840b1dc1b865442a028c03ad7109ac67894f6e /src/timer.c
parent6a7073e5f262db9a4578ff00b5b28e34335564ce (diff)
downloadkmi-bc600ecc3bdf0f189861dfb840f70c2339a7a853.tar.gz
kmi-bc600ecc3bdf0f189861dfb840f70c2339a7a853.zip
rename common to src
+ I keep starting to type src and wondering why autocomplete won't work, I guess src is just uncounciously a better name
Diffstat (limited to 'src/timer.c')
-rw-r--r--src/timer.c204
1 files changed, 204 insertions, 0 deletions
diff --git a/src/timer.c b/src/timer.c
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+/* SPDX-License-Identifier: copyleft-next-0.3.1 */
+/* Copyright 2021 - 2022, Kim Kuparinen < kimi.h.kuparinen@gmail.com > */
+
+/**
+ * @file timer.c
+ * Timer handling implementation. Currently we only expect an architecture to
+ * support a single timer per core.
+ *
+ * By keeping all timers in a binary search
+ * tree ordered by time, we can just set the single timer to interrupt us when
+ * the next timer is due and with thread info call the thread that set the
+ * timer. From what I can tell, this is largely what Linux does.
+ *
+ * \todo Figure out if there are any advantages to having multiple concurrent
+ * timers.
+ */
+
+#include <kmi/sp_tree.h>
+#include <kmi/string.h>
+#include <kmi/nodes.h>
+#include <kmi/utils.h>
+#include <kmi/timer.h>
+#include <kmi/debug.h>
+#include <arch/timer.h>
+#include <arch/cpu.h>
+
+/** Timer resolution. */
+static ticks_t ticks_per_sec = 0;
+
+/** Array of timer maps for each cpu. */
+static struct sp_root cpu_timers[MAX_CPUS] = { 0 };
+
+/** Timer node subsystem instance. */
+static struct node_root node_root;
+
+/** Node in timer map. */
+struct timer_node {
+ /** Sp tree node. */
+ struct sp_node sp_n;
+
+ /** Corresponding timer. */
+ struct timer timer;
+};
+
+/**
+ * Get \ref timer_node from \ref sp_node.
+ *
+ * @param ptr \ref sp_node whose parent \ref timer_node to get.
+ * @return Corresponding \ref timer_node.
+ */
+#define timer_container(ptr) container_of(ptr, struct timer_node, sp_n)
+
+/**
+ * Get \ref timer_node from \ref timer.
+ *
+ * @param ptr \ref timer whose parent \ref timer_node to get.
+ * @return Corresponding \ref timer_node.
+ */
+#define timer_node_container(ptr) container_of(ptr, struct timer_node, timer)
+
+/**
+ * Get timer map of current cpu.
+ *
+ * @return Root of current cpu's timer map.
+ */
+static struct sp_root *__cpu_timers()
+{
+ return &cpu_timers[cpu_id()];
+}
+
+void init_timer(const void *fdt)
+{
+ ticks_per_sec = stat_timer(fdt);
+ info("ticks_per_sec: %" PRIu64 "\n", ticks_per_sec);
+ info("current ticks: %" PRIu64 "\n", current_ticks());
+ init_nodes(&node_root, sizeof(struct timer_node));
+}
+
+/**
+ * Insert timer into current cpu's timer map.
+ *
+ * \note \c ti.cid might change during the insertion if there already is a node
+ * with identical \c cid to avoid collisions. Very unlikely though.
+ *
+ * @param ti Timer node to insert.
+ * @return \c cid of timer node.
+ */
+static id_t __insert_timer(struct timer_node *ti)
+{
+ struct sp_root *root = __cpu_timers();
+ struct sp_node *n = sp_root(root), *p = NULL;
+ enum sp_dir d = LEFT;
+ while (n) {
+ struct timer_node *t = container_of(n, struct timer_node, sp_n);
+ if (ti->timer.cid == t->timer.cid) {
+ /* if there's an identical ID, we'll just increment our
+ * ID until we get and ID that doesn't exist yet. There
+ * is a very small possibility that this will set a
+ * timer that's very slightly ahead of some other timer
+ * to be handled after the one that's very close, but
+ * the timescales that we're dealing with are probably
+ * tiny enough that this won't matter, even if it
+ * occurs. */
+ ti->timer.cid++;
+ }
+
+ p = n;
+
+ if (ti->timer.cid < t->timer.cid) {
+ n = sp_left(n);
+ d = LEFT;
+ } else {
+ n = sp_right(n);
+ d = RIGHT;
+ }
+ }
+
+ if (sp_root(root))
+ sp_insert(&sp_root(root), p, &ti->sp_n, d);
+ else
+ sp_root(root) = &ti->sp_n;
+
+ return ti->timer.cid;
+}
+
+/**
+ * Create timer at absolute timepoint.
+ *
+ * @param tid Requesting thread ID.
+ * @param ticks Absolute timepoint.
+ * @return \c cid of created timer.
+ */
+static id_t __new_timer(id_t tid, ticks_t ticks)
+{
+ struct timer_node *ti = (struct timer_node *)get_node(&node_root);
+ ti->timer.ticks = ticks;
+ /* preliminary ID, may change after actual insertion */
+ ti->timer.cid = ticks;
+ ti->timer.tid = tid;
+ return __insert_timer(ti);
+}
+
+/* these are likely not perfectly accurate timers due to some random delay from
+ * function calls etc, but probably good enough. */
+id_t new_rel_timer(id_t tid, ticks_t ticks)
+{
+ return new_abs_timer(tid, ticks + current_ticks());
+}
+
+id_t new_abs_timer(id_t tid, ticks_t ticks)
+{
+ id_t id = __new_timer(tid, ticks);
+ set_timer(ticks);
+ return id;
+}
+
+struct timer *newest_timer()
+{
+ struct sp_node *t = sp_first(sp_root(__cpu_timers()));
+ return &timer_container(t)->timer;
+}
+
+struct timer *find_timer(id_t cid)
+{
+ struct sp_node *n = sp_root(__cpu_timers());
+ while (n) {
+ struct timer_node *t = timer_container(n);
+ if (t->timer.cid == cid)
+ return &t->timer;
+
+ if (t->timer.cid < cid)
+ n = sp_left(n);
+ else
+ n = sp_right(n);
+ }
+
+ return 0;
+}
+
+stat_t remove_timer(struct timer *t)
+{
+ if (!t)
+ return ERR_INVAL;
+
+ struct sp_node *n = &timer_node_container(t)->sp_n;
+ sp_remove(&sp_root(__cpu_timers()), n);
+
+ return OK;
+}
+
+ticks_t nsecs_to_ticks(tunit_t nsecs)
+{
+ ticks_t t = (nsecs * ticks_per_sec) / 1000000000;
+ return t == 0 ? 1 : t;
+}
+
+/* call to this function from exception handlers */
+void handle_timer()
+{
+ struct timer *t = newest_timer();
+ remove_timer(t);
+
+ /** \todo handle timer thread ID */
+}