diff options
| author | RaySlash <stevemathewjoy@gmail.com> | 2023-10-04 13:10:48 +1000 |
|---|---|---|
| committer | RaySlash <stevemathewjoy@gmail.com> | 2023-10-04 13:10:48 +1000 |
| commit | c5e36a43b975177f37d9c3bf42ed657c44cbd5d5 (patch) | |
| tree | cca7eff927c2c5306762fc1cec17e4fb56bbad95 /docs | |
| parent | fe7751d6c9eb7fcc318691636d08654a75736934 (diff) | |
| download | hid-tmff2-c5e36a43b975177f37d9c3bf42ed657c44cbd5d5.tar.gz hid-tmff2-c5e36a43b975177f37d9c3bf42ed657c44cbd5d5.zip | |
docs: rename and update
- Add dir `docs/effects/`
- Rename existing `docs/FFBEffects-*.md` to `docs/effects/FFBEFFECTS_*.md`
- Update double backticks with single to improve consistency
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/CONTRIBUTING.md | 20 | ||||
| -rw-r--r-- | docs/FFBEffects-T248.md | 7 | ||||
| -rw-r--r-- | docs/FFBEffects-T300RS.md | 542 |
3 files changed, 10 insertions, 559 deletions
diff --git a/docs/CONTRIBUTING.md b/docs/CONTRIBUTING.md index b1f289b..db937a1 100644 --- a/docs/CONTRIBUTING.md +++ b/docs/CONTRIBUTING.md @@ -17,7 +17,7 @@ Other documents available are linked here: - [TO-DO](./TODO.md): TO-DO list for maintainers ## How to add in support for a new T-series wheel? -Should probably not be too often that you need this info, but essentially use wireshark like in the previous example, but spin up a Windows virtual machine and install the Thrustmaster drivers on to it, and pass the device to the virtual machine. I prefer to use ``qemu`` with ``virt-manager`` as a frontend. With the wheel working under Windows, install [fedit.exe](https://gimx.fr/download/b882e209a0ac023d03abbf560dfc3f25fe6367ca/fedit.zip) and methodically go through all effects the device supports and compare the USB packets the driver sends out. You should be able to build up a table of what each value in the USB packet means, see [FFBEffects-T300RS.md](./FFBEffects-T300RS.md) for an example of what I found out about the T300. +Should probably not be too often that you need this info, but essentially use wireshark like in the previous example, but spin up a Windows virtual machine and install the Thrustmaster drivers on to it, and pass the device to the virtual machine. I prefer to use `qemu` with `virt-manager` as a frontend. With the wheel working under Windows, install [fedit.exe](https://gimx.fr/download/b882e209a0ac023d03abbf560dfc3f25fe6367ca/fedit.zip) and methodically go through all effects the device supports and compare the USB packets the driver sends out. You should be able to build up a table of what each value in the USB packet means, see [FFBEffects-T300RS.md](./FFBEffects-T300RS.md) for an example of what I found out about the T300. ## How to capture what effects a game sends to the driver? Use ffbwrap from ffbtools: [github:berarma/ffbtools](https://github.com/berarma/ffbtools) @@ -25,7 +25,7 @@ The documentation gives good examples, but tl;dr; For steam, insert the followin ```shell $ ffbwrap --logger=/home/$USER/game.log /dev/input/by-id/usb-Thrustmaster_Thrustmaster_T300RS_Racing_wheel-event-joystick -- %command% ``` -This will create a file called ``game.log`` (with additional timestamp) in your home directory. Preferably change the name to suit the game, but you do you. +This will create a file called `game.log` (with additional timestamp) in your home directory. Preferably change the name to suit the game, but you do you. > **NOTE:** Most fixes presented in the documentation are more or less obsolete by now, but the tool is still very useful for logging purposes. @@ -36,15 +36,15 @@ Usb capture setup is fairly straightforward: [wireshark/CaptureSetup](https://wi Here's what I typically do when starting capturing: -- Run ``sudo modprobe usbmon``. This will load a kernel module that allows Wireshark to read the USB packets. +- Run `sudo modprobe usbmon`. This will load a kernel module that allows Wireshark to read the USB packets. - Open wireshark with root privileges. There are some ways to allow wireshark to access the packets with regular user privileges, I just haven't bothered with it. -- Select ``usbmon0`` from the view that opens up by default. +- Select `usbmon0` from the view that opens up by default. - The screen will quickly fill up with noise from other devices connected to the computer, so you will have to filter out the noise. - - Run ``lsusb`` in a terminal. Look for the T300 in the list, you should see something like ``Bus 001 Device 006: ID 044f:b66e ThrustMaster, Inc. Thrustmaster T300RS Racing wheel`` - - From the previous command, the Bus and Device fields can be used to filter out only packets from/to the device. To see all packets coming from the wheel, add in a filter ``usb.src ~ "1\.6\..*"``, where ``1`` is in this case from the ``Bus`` field and ``6`` from the ``Device`` field. To see all packets coming from the device, use ``usb.dst``. - - This data is probably also filled with a lot of cruft. Data to/from endpoint 2 is button state info, which is probably unnecessary. To see FFB data being sent to the device, use endpoint 1, i.e. ``usb.dst == "1.6.1"``. ``~`` is a Perl-compliant regex operator, whereas ``==`` just matches the string directly. To see both data coming from the device and going to it, use ``usb.dst == "..." || usb.src == "..."``. - - There is also endpoint 0, ``usb.src == "1.6.0"`` but it doesn't seem to be used for much. + - Run `lsusb` in a terminal. Look for the T300 in the list, you should see something like `Bus 001 Device 006: ID 044f:b66e ThrustMaster, Inc. Thrustmaster T300RS Racing wheel` + - From the previous command, the Bus and Device fields can be used to filter out only packets from/to the device. To see all packets coming from the wheel, add in a filter `usb.src ~ "1\.6\..*"`, where `1` is in this case from the `Bus` field and `6` from the `Device` field. To see all packets coming from the device, use `usb.dst`. + - This data is probably also filled with a lot of cruft. Data to/from endpoint 2 is button state info, which is probably unnecessary. To see FFB data being sent to the device, use endpoint 1, i.e. `usb.dst == "1.6.1"`. `~` is a Perl-compliant regex operator, whereas `==` just matches the string directly. To see both data coming from the device and going to it, use `usb.dst == "..." || usb.src == "..."`. + - There is also endpoint 0, `usb.src == "1.6.0"` but it doesn't seem to be used for much. - Use the three buttons in the top left of the screen to start, stop and restart captures. -- Do whatever you want with the device, packets should automatically be captured. When you want to save your capture to a file, stop the recording and go to ``File > Export Specified Packets`` and make sure ``Displayed`` is selected. This will apply the filter you've been using, and will only include the packets that are visible in Wireshark, i.e. it applies the filter you've specified. +- Do whatever you want with the device, packets should automatically be captured. When you want to save your capture to a file, stop the recording and go to `File > Export Specified Packets` and make sure `Displayed` is selected. This will apply the filter you've been using, and will only include the packets that are visible in Wireshark, i.e. it applies the filter you've specified. -> **NOTE:** Every time you unplug and replug your wheel, its ``Device`` field will probably change. +> **NOTE:** Every time you unplug and replug your wheel, its `Device` field will probably change. diff --git a/docs/FFBEffects-T248.md b/docs/FFBEffects-T248.md deleted file mode 100644 index dfd5971..0000000 --- a/docs/FFBEffects-T248.md +++ /dev/null @@ -1,7 +0,0 @@ -# Force Feedback Effects - Thrustmaster T248 - -## Open: -Identical to T300RS - -## Close: -Identical to T300RS diff --git a/docs/FFBEffects-T300RS.md b/docs/FFBEffects-T300RS.md deleted file mode 100644 index 1770bdd..0000000 --- a/docs/FFBEffects-T300RS.md +++ /dev/null @@ -1,542 +0,0 @@ -# Force Feedback Effects - Thrustmaster T300RS (incl. PS3/PS4 modes) -Here I will gather all info I can find out about the different force feedback effects and their USB commands. All values seem to be little-endian. Also, general note, it seems like some effects are affected by the direction of the force, denoted by ``***``. As far as I can tell, ``fade_level`` and ``attack_level`` values are calculated by mapping the ``u16`` into ``s16`` and taking the absolute value, and after that multiplying by the direction. - -> **NOTE:** All values are examples of actual commands that I captured on the USB interface, not the only available ones. - - -## GENERAL -### Playing -``` - 60 00 - standard header - 01 - ID - 89 - playing options - 01 - play - 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -### Stopping/removing (why are they rolled into one?) -``` - 60 00 - standard header - 01 - ID - 89 - playing options - 00 - stop - 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -## Open: -``` - 60 01 - standard header? - 04 - ? - 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - - (this command doesn't appear every time, odd) - 60 12 - ? - bf 04 00 00 03 b7 1e - ? /* wow, this is different on different wheels? */ - 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - - 60 01 - ? - 05 - ? - 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -## Close: -``` - 60 01 - standard header? - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -## Rotation angle: -``` - 60 08 - header plus settings? - 11 - set rotation angle - 55 d5 - angle (between ff ff and 7b 09, one degree is roughly 3c) - 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -## FF_AUTOCENTER: -``` - 60 08 - header plus settings? - 03 - set autocenter force - 8f 02 - force (between ff ff and 00 00) - 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -## FF_GAIN: -``` - 60 02 - header plus gain? - bf - gain (between ff and 00) - 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -## FF_CONSTANT -### Initialization -``` - 60 00 - standard header - 01 - ID - 6a - new constant effect(?) - fe ff - strength *** - 00 00 - attack_length - 00 00 - attack_level *** - 00 00 - fade_length - 00 00 - fade_level *** - 00 4f - ? - f7 17 - time in milliseconds, unsigned - 00 00 - 07 00 - offset from start(?) - 00 ff ff - end of new effect(?) - 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -### Modifying (For dynamic updating of effects) - -#### Direction: ``N/A`` - -#### Constant force: -``` -60 00 - standard header -01 - ID -0a - modify constant force -05 16 - constant force *** -00 00 00 00 00 00 00 00 00 00 -00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -#### Envelope: -``` -60 00 - standard header -01 - ID - 31 - modify envelope -84 - ID of envelope attribute ( attack_level 82, - attack_length 81, - fade_level 88, - fade_length 84 ) - 63 04 - value attribute should be set to ?***? - 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -#### Duration: -``` - 60 00 - standard header - 01 - ID - 49 00 41 - modify timing? - 6c 20 - length in milliseconds - 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -#### Offset: ``N/A ?`` - -## FF_RAMP -(Why on earth is it this difficult to figure out how a ramp works?) -### Init: -``` - 60 00 - standard header - 01 - ID - 6b - new ramp effect - f6 7f - difference *** - fe ff - level? *** (level = (if end_level > start_level, end_level, else - start_level) - difference?) (signed) - 00 00 - f7 17 - time - 00 80 - some kind of marker - 00 00 - attack_length - f6 7f - attack_level *** - 00 00 - fade_length - f6 7f - fade_level*** - 04 - invert (going "down", 05, going "up", 04) - 4f - f7 17 - time again? - 00 00 - 00 00 - offset - 00 ff ff - end of init - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` -### Modifying: -(Sweet baby jesus. I'll figure this out later ``Ramp(?)``) -``` - 60 00 - standard header - 01 - ID - 0e - ??? - 03 - ramp? - e3 04 - difference? - 7d 75 - "level"? - 05 - ???? - 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` -#### Envelope: -``` - 60 00 - standard header - 01 - ID - 31 - modify envelope - 84 - ID of envelope attribute ( attack_level 82, - attack_length 81, - fade_level 88, - fade_length 84 ) - 63 04 - value attribute should be set to - 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` -#### Duration: -``` - 60 00 - 01 - ID - 4e - ? - 08 - ? - 01 00 - time in milliseconds - 05 - ? - 41 - ? - 01 00 - time in milliseconds - 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` -#### Offset: ``N/A ?`` - -## FF_SPRING: -### Init: -``` - 60 00 - standard header - 01 - ID - 64 - new conditional effect - fc 7f - positive coefficient (right?) - fc 7f - negative coefficient (left?) - fe ff - deadband (left?) (deadband + offset) (fe ff means no deadband) - fe ff - deadband (right?) (deadband + offset) - a6 6a a6 6a fe ff fe ff fe ff fe ff df 58 a6 6a 06 - some weird hard-coded - values to do with springs? - - 4f - f7 17 - duration - 00 00 - 00 00 - offset - 00 ff ff - end of init - 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -### Modifying: -Same as below (FF_DAMPER + FF_FRICTION + FF_INERTIA) - -## FF_DAMPER + FF_FRICTION + FF_INERTIA: -### Init: -``` - 60 00 - standard header - 02 -ID - 64 - new conditional effect - fc 7f - positive coefficient (right?) - fc 7f - negative coefficient (left?) - fe ff - deadband (left?) (deadband + offset) (fe ff means no deadband) - fe ff - deadband (right?) (deadband + offset) - fc 7f fc 7f fe ff fe ff fe ff fe ff fc 7f fc 7f 07 - some weird hard-coded - values to do with friction? - 4f - f7 17 - duration - 00 00 - 00 00 - offset - 00 ff ff - end of init - 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` -### Modifying: -``` - positive coefficient: - 60 00 - 02 - ID - 0e 41 - 64 35 - value, signed (between 00 00 and 01 80?) - 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - - negative coefficient: - 60 00 - 02 - ID - 0e 42 - 64 35 - value, signed (between 00 00 and ff 7f?) - 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - - deadband/offset: - 60 00 - 02 - ID - 0e 4c - 64 35 - deadband (right?) (deadband + offset) (fe ff means no deadband) - 00 00 - deadband (left?) (deadband + offset) - 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -### Duration: -``` - 60 00 - standard header - 01 - ID - 49 06 41 - modify timing? - 6c 20 - length in milliseconds - 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -### Offset: ``N/A ?`` - -## FF_PERIODIC: -### Init -``` - 60 00 - standard header - 01 - ID - 6b - new periodic effect - 00 00 - magnitude *** - fe ff - offset (up/down) - 00 00 - phase (left/right) - e8 03 - period - 00 80 - 00 00 - attack_length - 00 00 - attack_level *** - 00 00 - fade_length - 00 00 - fade_level *** - 01 - type of periodic ( square 01, - sine 03, - triangle 02, - sawtooth down 05, - sawtooth up 04 ) - 4f - f7 17 - duration - 00 00 - 00 00 - offset - 00 ff ff - end of init - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -### Modifying: -``` - magnitude: - 60 00 - 02 - ID - 0e 01 - 64 35 - value, signed (between 00 00 and ff 7f?) - 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - - offset of effect: - 60 00 - 02 - ID - 0e 02 - 64 35 - value, signed (between 00 00 and ff 7f?) - 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - - phase: - 60 00 - 02 - ID - 0e 04 - 64 35 - value, signed (between 80 01 and ff 7f?) - 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - - period: - 60 00 - 02 - ID - 0e 08 - 64 35 - value, signed (between 00 00 and I guess ff 7f?) (max value in - wireshark is 0d 07, but I don't know if that's a driver or program issue) - 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - -``` - -### Envelope: -``` - 60 00 - standard header - 01 - ID - 31 - modify envelope - 84 - ID of envelope attribute ( attack_level 82, - attack_length 81, - fade_level 88, - fade_length 84 ) - 63 04 - value attribute should be set to - 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -### Duration: -``` - Square: - 60 00 - 01 - ID - 49 - ? - 01 - Effect type - 41 - ? - 4e 0c - Time in milliseconds - 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - - Sine: - 60 00 - 01 - ID - 49 - ? - 03 - Effect type - 41 - ? - ec 13 - Time in milliseconds - 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - - Triangle: - 60 00 - 01 - ID - 49 - ? - 02 - Effect type - 41 - ? - 4e 0c - Time in milliseconds - 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - - Sawtooth up: - 60 00 - 01 - ID - 49 - ? - 04 - Effect type - 41 - ? - 4e 0c - Time in milliseconds - 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - - Sawtooth down: - 60 00 - 01 - ID - 49 - ? - 05 - Effect type - 41 - ? - ec 13 - Time in milliseconds - 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 -``` - -### Offset: ``N/A ?`` - -## PS4 Input -``` -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 226 /* wheel */ -ff00.0021 = 125 /* wheel */ -ff00.0021 = 255 /* gas */ -ff00.0021 = 255 /* gas */ -ff00.0021 = 255 /* brake */ -ff00.0021 = 255 /* brake */ -ff00.0021 = 255 /* clutch */ -ff00.0021 = 255 /* clutch */ -ff00.0021 = 0 -ff00.0021 = 255 -ff00.0021 = 255 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -ff00.0021 = 0 -``` |
