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authorRaySlash <stevemathewjoy@gmail.com>2023-10-04 13:10:48 +1000
committerRaySlash <stevemathewjoy@gmail.com>2023-10-04 13:10:48 +1000
commitc5e36a43b975177f37d9c3bf42ed657c44cbd5d5 (patch)
treecca7eff927c2c5306762fc1cec17e4fb56bbad95 /docs
parentfe7751d6c9eb7fcc318691636d08654a75736934 (diff)
downloadhid-tmff2-c5e36a43b975177f37d9c3bf42ed657c44cbd5d5.tar.gz
hid-tmff2-c5e36a43b975177f37d9c3bf42ed657c44cbd5d5.zip
docs: rename and update
- Add dir `docs/effects/` - Rename existing `docs/FFBEffects-*.md` to `docs/effects/FFBEFFECTS_*.md` - Update double backticks with single to improve consistency
Diffstat (limited to 'docs')
-rw-r--r--docs/CONTRIBUTING.md20
-rw-r--r--docs/FFBEffects-T248.md7
-rw-r--r--docs/FFBEffects-T300RS.md542
3 files changed, 10 insertions, 559 deletions
diff --git a/docs/CONTRIBUTING.md b/docs/CONTRIBUTING.md
index b1f289b..db937a1 100644
--- a/docs/CONTRIBUTING.md
+++ b/docs/CONTRIBUTING.md
@@ -17,7 +17,7 @@ Other documents available are linked here:
- [TO-DO](./TODO.md): TO-DO list for maintainers
## How to add in support for a new T-series wheel?
-Should probably not be too often that you need this info, but essentially use wireshark like in the previous example, but spin up a Windows virtual machine and install the Thrustmaster drivers on to it, and pass the device to the virtual machine. I prefer to use ``qemu`` with ``virt-manager`` as a frontend. With the wheel working under Windows, install [fedit.exe](https://gimx.fr/download/b882e209a0ac023d03abbf560dfc3f25fe6367ca/fedit.zip) and methodically go through all effects the device supports and compare the USB packets the driver sends out. You should be able to build up a table of what each value in the USB packet means, see [FFBEffects-T300RS.md](./FFBEffects-T300RS.md) for an example of what I found out about the T300.
+Should probably not be too often that you need this info, but essentially use wireshark like in the previous example, but spin up a Windows virtual machine and install the Thrustmaster drivers on to it, and pass the device to the virtual machine. I prefer to use `qemu` with `virt-manager` as a frontend. With the wheel working under Windows, install [fedit.exe](https://gimx.fr/download/b882e209a0ac023d03abbf560dfc3f25fe6367ca/fedit.zip) and methodically go through all effects the device supports and compare the USB packets the driver sends out. You should be able to build up a table of what each value in the USB packet means, see [FFBEffects-T300RS.md](./FFBEffects-T300RS.md) for an example of what I found out about the T300.
## How to capture what effects a game sends to the driver?
Use ffbwrap from ffbtools: [github:berarma/ffbtools](https://github.com/berarma/ffbtools)
@@ -25,7 +25,7 @@ The documentation gives good examples, but tl;dr; For steam, insert the followin
```shell
$ ffbwrap --logger=/home/$USER/game.log /dev/input/by-id/usb-Thrustmaster_Thrustmaster_T300RS_Racing_wheel-event-joystick -- %command%
```
-This will create a file called ``game.log`` (with additional timestamp) in your home directory. Preferably change the name to suit the game, but you do you.
+This will create a file called `game.log` (with additional timestamp) in your home directory. Preferably change the name to suit the game, but you do you.
> **NOTE:** Most fixes presented in the documentation are more or less obsolete by now, but the tool is still very useful for logging purposes.
@@ -36,15 +36,15 @@ Usb capture setup is fairly straightforward: [wireshark/CaptureSetup](https://wi
Here's what I typically do when starting capturing:
-- Run ``sudo modprobe usbmon``. This will load a kernel module that allows Wireshark to read the USB packets.
+- Run `sudo modprobe usbmon`. This will load a kernel module that allows Wireshark to read the USB packets.
- Open wireshark with root privileges. There are some ways to allow wireshark to access the packets with regular user privileges, I just haven't bothered with it.
-- Select ``usbmon0`` from the view that opens up by default.
+- Select `usbmon0` from the view that opens up by default.
- The screen will quickly fill up with noise from other devices connected to the computer, so you will have to filter out the noise.
- - Run ``lsusb`` in a terminal. Look for the T300 in the list, you should see something like ``Bus 001 Device 006: ID 044f:b66e ThrustMaster, Inc. Thrustmaster T300RS Racing wheel``
- - From the previous command, the Bus and Device fields can be used to filter out only packets from/to the device. To see all packets coming from the wheel, add in a filter ``usb.src ~ "1\.6\..*"``, where ``1`` is in this case from the ``Bus`` field and ``6`` from the ``Device`` field. To see all packets coming from the device, use ``usb.dst``.
- - This data is probably also filled with a lot of cruft. Data to/from endpoint 2 is button state info, which is probably unnecessary. To see FFB data being sent to the device, use endpoint 1, i.e. ``usb.dst == "1.6.1"``. ``~`` is a Perl-compliant regex operator, whereas ``==`` just matches the string directly. To see both data coming from the device and going to it, use ``usb.dst == "..." || usb.src == "..."``.
- - There is also endpoint 0, ``usb.src == "1.6.0"`` but it doesn't seem to be used for much.
+ - Run `lsusb` in a terminal. Look for the T300 in the list, you should see something like `Bus 001 Device 006: ID 044f:b66e ThrustMaster, Inc. Thrustmaster T300RS Racing wheel`
+ - From the previous command, the Bus and Device fields can be used to filter out only packets from/to the device. To see all packets coming from the wheel, add in a filter `usb.src ~ "1\.6\..*"`, where `1` is in this case from the `Bus` field and `6` from the `Device` field. To see all packets coming from the device, use `usb.dst`.
+ - This data is probably also filled with a lot of cruft. Data to/from endpoint 2 is button state info, which is probably unnecessary. To see FFB data being sent to the device, use endpoint 1, i.e. `usb.dst == "1.6.1"`. `~` is a Perl-compliant regex operator, whereas `==` just matches the string directly. To see both data coming from the device and going to it, use `usb.dst == "..." || usb.src == "..."`.
+ - There is also endpoint 0, `usb.src == "1.6.0"` but it doesn't seem to be used for much.
- Use the three buttons in the top left of the screen to start, stop and restart captures.
-- Do whatever you want with the device, packets should automatically be captured. When you want to save your capture to a file, stop the recording and go to ``File > Export Specified Packets`` and make sure ``Displayed`` is selected. This will apply the filter you've been using, and will only include the packets that are visible in Wireshark, i.e. it applies the filter you've specified.
+- Do whatever you want with the device, packets should automatically be captured. When you want to save your capture to a file, stop the recording and go to `File > Export Specified Packets` and make sure `Displayed` is selected. This will apply the filter you've been using, and will only include the packets that are visible in Wireshark, i.e. it applies the filter you've specified.
-> **NOTE:** Every time you unplug and replug your wheel, its ``Device`` field will probably change.
+> **NOTE:** Every time you unplug and replug your wheel, its `Device` field will probably change.
diff --git a/docs/FFBEffects-T248.md b/docs/FFBEffects-T248.md
deleted file mode 100644
index dfd5971..0000000
--- a/docs/FFBEffects-T248.md
+++ /dev/null
@@ -1,7 +0,0 @@
-# Force Feedback Effects - Thrustmaster T248
-
-## Open:
-Identical to T300RS
-
-## Close:
-Identical to T300RS
diff --git a/docs/FFBEffects-T300RS.md b/docs/FFBEffects-T300RS.md
deleted file mode 100644
index 1770bdd..0000000
--- a/docs/FFBEffects-T300RS.md
+++ /dev/null
@@ -1,542 +0,0 @@
-# Force Feedback Effects - Thrustmaster T300RS (incl. PS3/PS4 modes)
-Here I will gather all info I can find out about the different force feedback effects and their USB commands. All values seem to be little-endian. Also, general note, it seems like some effects are affected by the direction of the force, denoted by ``***``. As far as I can tell, ``fade_level`` and ``attack_level`` values are calculated by mapping the ``u16`` into ``s16`` and taking the absolute value, and after that multiplying by the direction.
-
-> **NOTE:** All values are examples of actual commands that I captured on the USB interface, not the only available ones.
-
-
-## GENERAL
-### Playing
-```
- 60 00 - standard header
- 01 - ID
- 89 - playing options
- 01 - play
- 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-### Stopping/removing (why are they rolled into one?)
-```
- 60 00 - standard header
- 01 - ID
- 89 - playing options
- 00 - stop
- 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-## Open:
-```
- 60 01 - standard header?
- 04 - ?
- 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-
- (this command doesn't appear every time, odd)
- 60 12 - ?
- bf 04 00 00 03 b7 1e - ? /* wow, this is different on different wheels? */
- 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-
- 60 01 - ?
- 05 - ?
- 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-## Close:
-```
- 60 01 - standard header?
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-## Rotation angle:
-```
- 60 08 - header plus settings?
- 11 - set rotation angle
- 55 d5 - angle (between ff ff and 7b 09, one degree is roughly 3c)
- 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-## FF_AUTOCENTER:
-```
- 60 08 - header plus settings?
- 03 - set autocenter force
- 8f 02 - force (between ff ff and 00 00)
- 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-## FF_GAIN:
-```
- 60 02 - header plus gain?
- bf - gain (between ff and 00)
- 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-## FF_CONSTANT
-### Initialization
-```
- 60 00 - standard header
- 01 - ID
- 6a - new constant effect(?)
- fe ff - strength ***
- 00 00 - attack_length
- 00 00 - attack_level ***
- 00 00 - fade_length
- 00 00 - fade_level ***
- 00 4f - ?
- f7 17 - time in milliseconds, unsigned
- 00 00
- 07 00 - offset from start(?)
- 00 ff ff - end of new effect(?)
- 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-### Modifying (For dynamic updating of effects)
-
-#### Direction: ``N/A``
-
-#### Constant force:
-```
-60 00 - standard header
-01 - ID
-0a - modify constant force
-05 16 - constant force ***
-00 00 00 00 00 00 00 00 00 00
-00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-#### Envelope:
-```
-60 00 - standard header
-01 - ID
- 31 - modify envelope
-84 - ID of envelope attribute ( attack_level 82,
- attack_length 81,
- fade_level 88,
- fade_length 84 )
- 63 04 - value attribute should be set to ?***?
- 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-#### Duration:
-```
- 60 00 - standard header
- 01 - ID
- 49 00 41 - modify timing?
- 6c 20 - length in milliseconds
- 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-#### Offset: ``N/A ?``
-
-## FF_RAMP
-(Why on earth is it this difficult to figure out how a ramp works?)
-### Init:
-```
- 60 00 - standard header
- 01 - ID
- 6b - new ramp effect
- f6 7f - difference ***
- fe ff - level? *** (level = (if end_level > start_level, end_level, else
- start_level) - difference?) (signed)
- 00 00
- f7 17 - time
- 00 80 - some kind of marker
- 00 00 - attack_length
- f6 7f - attack_level ***
- 00 00 - fade_length
- f6 7f - fade_level***
- 04 - invert (going "down", 05, going "up", 04)
- 4f
- f7 17 - time again?
- 00 00
- 00 00 - offset
- 00 ff ff - end of init
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-### Modifying:
-(Sweet baby jesus. I'll figure this out later ``Ramp(?)``)
-```
- 60 00 - standard header
- 01 - ID
- 0e - ???
- 03 - ramp?
- e3 04 - difference?
- 7d 75 - "level"?
- 05 - ????
- 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-#### Envelope:
-```
- 60 00 - standard header
- 01 - ID
- 31 - modify envelope
- 84 - ID of envelope attribute ( attack_level 82,
- attack_length 81,
- fade_level 88,
- fade_length 84 )
- 63 04 - value attribute should be set to
- 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-#### Duration:
-```
- 60 00
- 01 - ID
- 4e - ?
- 08 - ?
- 01 00 - time in milliseconds
- 05 - ?
- 41 - ?
- 01 00 - time in milliseconds
- 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-#### Offset: ``N/A ?``
-
-## FF_SPRING:
-### Init:
-```
- 60 00 - standard header
- 01 - ID
- 64 - new conditional effect
- fc 7f - positive coefficient (right?)
- fc 7f - negative coefficient (left?)
- fe ff - deadband (left?) (deadband + offset) (fe ff means no deadband)
- fe ff - deadband (right?) (deadband + offset)
- a6 6a a6 6a fe ff fe ff fe ff fe ff df 58 a6 6a 06 - some weird hard-coded
- values to do with springs?
-
- 4f
- f7 17 - duration
- 00 00
- 00 00 - offset
- 00 ff ff - end of init
- 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-### Modifying:
-Same as below (FF_DAMPER + FF_FRICTION + FF_INERTIA)
-
-## FF_DAMPER + FF_FRICTION + FF_INERTIA:
-### Init:
-```
- 60 00 - standard header
- 02 -ID
- 64 - new conditional effect
- fc 7f - positive coefficient (right?)
- fc 7f - negative coefficient (left?)
- fe ff - deadband (left?) (deadband + offset) (fe ff means no deadband)
- fe ff - deadband (right?) (deadband + offset)
- fc 7f fc 7f fe ff fe ff fe ff fe ff fc 7f fc 7f 07 - some weird hard-coded
- values to do with friction?
- 4f
- f7 17 - duration
- 00 00
- 00 00 - offset
- 00 ff ff - end of init
- 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-### Modifying:
-```
- positive coefficient:
- 60 00
- 02 - ID
- 0e 41
- 64 35 - value, signed (between 00 00 and 01 80?)
- 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-
- negative coefficient:
- 60 00
- 02 - ID
- 0e 42
- 64 35 - value, signed (between 00 00 and ff 7f?)
- 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-
- deadband/offset:
- 60 00
- 02 - ID
- 0e 4c
- 64 35 - deadband (right?) (deadband + offset) (fe ff means no deadband)
- 00 00 - deadband (left?) (deadband + offset)
- 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-### Duration:
-```
- 60 00 - standard header
- 01 - ID
- 49 06 41 - modify timing?
- 6c 20 - length in milliseconds
- 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-### Offset: ``N/A ?``
-
-## FF_PERIODIC:
-### Init
-```
- 60 00 - standard header
- 01 - ID
- 6b - new periodic effect
- 00 00 - magnitude ***
- fe ff - offset (up/down)
- 00 00 - phase (left/right)
- e8 03 - period
- 00 80
- 00 00 - attack_length
- 00 00 - attack_level ***
- 00 00 - fade_length
- 00 00 - fade_level ***
- 01 - type of periodic ( square 01,
- sine 03,
- triangle 02,
- sawtooth down 05,
- sawtooth up 04 )
- 4f
- f7 17 - duration
- 00 00
- 00 00 - offset
- 00 ff ff - end of init
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-### Modifying:
-```
- magnitude:
- 60 00
- 02 - ID
- 0e 01
- 64 35 - value, signed (between 00 00 and ff 7f?)
- 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-
- offset of effect:
- 60 00
- 02 - ID
- 0e 02
- 64 35 - value, signed (between 00 00 and ff 7f?)
- 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-
- phase:
- 60 00
- 02 - ID
- 0e 04
- 64 35 - value, signed (between 80 01 and ff 7f?)
- 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-
- period:
- 60 00
- 02 - ID
- 0e 08
- 64 35 - value, signed (between 00 00 and I guess ff 7f?) (max value in
- wireshark is 0d 07, but I don't know if that's a driver or program issue)
- 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-
-```
-
-### Envelope:
-```
- 60 00 - standard header
- 01 - ID
- 31 - modify envelope
- 84 - ID of envelope attribute ( attack_level 82,
- attack_length 81,
- fade_level 88,
- fade_length 84 )
- 63 04 - value attribute should be set to
- 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-### Duration:
-```
- Square:
- 60 00
- 01 - ID
- 49 - ?
- 01 - Effect type
- 41 - ?
- 4e 0c - Time in milliseconds
- 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-
- Sine:
- 60 00
- 01 - ID
- 49 - ?
- 03 - Effect type
- 41 - ?
- ec 13 - Time in milliseconds
- 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-
- Triangle:
- 60 00
- 01 - ID
- 49 - ?
- 02 - Effect type
- 41 - ?
- 4e 0c - Time in milliseconds
- 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-
- Sawtooth up:
- 60 00
- 01 - ID
- 49 - ?
- 04 - Effect type
- 41 - ?
- 4e 0c - Time in milliseconds
- 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-
- Sawtooth down:
- 60 00
- 01 - ID
- 49 - ?
- 05 - Effect type
- 41 - ?
- ec 13 - Time in milliseconds
- 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
-```
-
-### Offset: ``N/A ?``
-
-## PS4 Input
-```
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 226 /* wheel */
-ff00.0021 = 125 /* wheel */
-ff00.0021 = 255 /* gas */
-ff00.0021 = 255 /* gas */
-ff00.0021 = 255 /* brake */
-ff00.0021 = 255 /* brake */
-ff00.0021 = 255 /* clutch */
-ff00.0021 = 255 /* clutch */
-ff00.0021 = 0
-ff00.0021 = 255
-ff00.0021 = 255
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-ff00.0021 = 0
-```