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authorKimplul <kimi.h.kuparinen@gmail.com>2020-07-11 12:28:50 +0300
committerKimplul <kimi.h.kuparinen@gmail.com>2020-08-14 19:12:23 +0300
commit0e5969320ee96fbbf7edde7c0c789217a83f0b9b (patch)
treeff140daf8af9bb59ed003c326721ebe641a4790e /README.md
parent3c85e6273257158c8ac4112fe257a354fe3ff318 (diff)
downloadhid-tmff2-0e5969320ee96fbbf7edde7c0c789217a83f0b9b.tar.gz
hid-tmff2-0e5969320ee96fbbf7edde7c0c789217a83f0b9b.zip
Pushing changes from testing to master
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@@ -1,14 +1,10 @@
# Linux kernel module for the Thrustmaster T300RS wheel
## Current state
-Playable. Dynamic updating of effects isn't baked into the wheel quite as
-well as I'd hoped, and so the driver in its current state doesn't really
-support it. At some point in the future I'd like to add it to the feature
-list, but it will need a lot more research and might take a while.
-
-One other issue is that if you have the T3PA pedals, the clutch doesn't seem
-to be registered by most(all?) games. It is registered and works as expected
-in jstest and jstest-gtk, no clue what that is about.
+Playable. I've made some improvements to the dynamic updating of effects, and
+while still far for perfect, the experience is slowly getting better and better.
+Some drawbacks include missing dynamic updating of ramp effects and in some
+games inconsistent pedal mapping. Meaning that all pedals should be detected in games, but may be mapped incorrectly.
Anycase, **this version is usable in most force feedback games, supports
rangesetting as well as gain and autocentering along with most force feedback effects.**
@@ -22,11 +18,11 @@ With that in mind,
## Installation
+ Unplug wheel from computer
-+ `git clone this-repo`
++ `git clone https://github.com/Kimplul/hid-tmff2.git`
+ `make`
+ `sudo make install`
+ Plug wheel back in
-+ reboot (not strictly necessary, but recommended)
++ reboot (not strictly necessary, but definitely recommended)
Done!
@@ -41,7 +37,7 @@ Write a value between 0 and 1080 to
Use the default evdev ways, i.e. https://www.kernel.org/doc/html/v5.1/input/ff.html
-+ Currently there is support for this driver in oversteer(https://github.com/berarma/oversteer), and ffbwrap(https://github.com/berarma/ffbtools) should work.
++ Currently there is support for this driver in oversteer(https://github.com/berarma/oversteer), and ffbwrap(https://github.com/berarma/ffbtools) should work just fine.
+ If the wheel has a deadzone in games, you can set up a udev rule:
`/etc/udev/rules.d/99-joydev.rules`