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/* SPDX-License-Identifier: copyleft-next-0.3.1 */
/* Copyright 2023 Kim Kuparinen < kimi.h.kuparinen@gmail.com > */
/**
* @file clock_domain.c
*
* Clock domain implementation stuff.
*/
#include <stdlib.h>
#include <threads.h>
#include <assert.h>
#include <gran/clock_domain.h>
#define VEC_NAME components
#define VEC_TYPE struct component *
#include <conts/vec.h>
struct clock_domain {
struct components components;
struct clock_time time;
tick period;
stat ret;
};
void advance_clock(struct clock_domain *clk)
{
tick fs = clk->time.fs + clk->period;
while (fs >= SEC(1)) {
clk->time.s++;
fs -= SEC(1);
}
clk->time.fs = fs;
}
struct clock_domain *create_clock_domain(tick period)
{
struct clock_domain *clk = calloc(1, sizeof(struct clock_domain));
if (!clk)
return NULL;
clk->period = period;
clk->components = components_create(0);
return clk;
}
void destroy_clock_domain(struct clock_domain *clk)
{
foreach(components, c, &clk->components) {
destroy(*c);
}
components_destroy(&clk->components);
free(clk);
}
stat clock_domain_add(struct clock_domain *clk, struct component *component)
{
components_append(&clk->components, component);
return OK;
}
static void clocked_component_tick(struct clock_domain *clk,
struct component *component)
{
stat r = component->clock(component);
if (r)
clk->ret = r;
}
stat clock_domain_tick(struct clock_domain *clk)
{
foreach(components, c, &clk->components) {
clocked_component_tick(clk, *c);
}
advance_clock(clk);
return clk->ret;
}
bool eq_time(struct clock_time a, struct clock_time b)
{
return a.s == b.s && a.fs == b.fs;
}
bool lt_time(struct clock_time a, struct clock_time b)
{
if (a.s == b.s)
return a.fs < b.fs;
return a.s < b.s;
}
bool le_time(struct clock_time a, struct clock_time b)
{
if (a.s == b.s)
return a.fs == b.fs || a.fs < b.fs;
return a.s < b.s;
}
struct clock_time max_time(struct clock_time a, struct clock_time b)
{
if (lt_time(a, b))
return b;
return a;
}
struct clock_time domain_time(struct clock_domain *clk)
{
assert(clk);
return clk->time;
}
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