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+ Refactor ast.c and give each operation its own proc, i.e. instead of huge
node_type switches call a corresponding procedure. Should help with debugging,
stack traces etc.

+ Add const and volatile attributes to types

+ Add const to procedures

+ Add external to procedures, essentially disables templates and name mangling,
to be used to interface with C

+ Come up with some better file extension, .cu seems to be used by cuda
	- In fact Copper is already taken :(

+ Build new type system (current one build on top of AST fucking sucks)
+ Build the consteval stuff
+ Use built in location tracking with @$ in bison?

+ For now it might be a good idea to just implement generic types to get
started, and add stuff like lambdas and so on later?

OPTIMIZATIONS:
+ Use hashmaps or something similar for lookups for types and calls
+ Output one procedure at a time through the backend, would allow us to free
actualized procs immediately instead of keeping them around in memory
+ Simplify IDs to just char arrays, would save on memory
+ Types can just be types, they maybe don't need to be full on AST nodes