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#include <assert.h>
#include <stdlib.h>
#include <stdio.h>
#include "test.h"
/* required defs */
#define SPTREE_TYPE int
#define SPTREE_CMP(a, b) ((b) - (a))
#define SPTREE_NAME ints
/* optional defs */
#define SPTREE_MALLOC mallocc
#define SPTREE_CALLOC callocc
#define SPTREE_REALLOC reallocc
#define SPTREE_FREE free
#include <conts/sptree.h>
int main()
{
#if defined(COVERAGE)
assert(!covsrv_init());
atexit(covsrv_destroy);
#endif
struct ints ints = ints_create();
/* check that iterating an empty tree doesn't do anything */
foreach(ints, iter, &ints) {
assert(false && "iterating empty tree");
}
for (int i = 0; i < 1000000; ++i) {
if (!ints_insert(&ints, i)) {
fprintf(stderr, "failed inserting %d\n", i);
ints_destroy(&ints);
return -1;
}
}
assert(ints_len(&ints) == 1000000);
for (int i = 0; i < 1000000; ++i) {
int *v = ints_find(&ints, i);
assert(v && *v == i);
}
/* check that inserting duplicate returns the original */
int *orig = ints_find(&ints, 0);
ints_insert(&ints, 0);
assert(ints_find(&ints, 0) == orig);
int i = 0;
foreach(ints, iter, &ints) {
/* since my trees are ordered, this must hold, although you
* might consider it an implementation detail that shouldn't be
* relied on */
assert(iter && *iter == i);
i++;
}
for (int i = 0; i < 1000000; ++i) {
ints_remove(&ints, i);
}
assert(ints_len(&ints) == 0);
/* check that removing nonexistant item (or empty tree) doesn't crash */
ints_remove(&ints, 0);
/* insert random integers to hopefully exercise the code a bit more */
srand(0);
int inserted[1000];
for (int i = 0; i < 1000; ++i) {
inserted[i] = rand();
/* covsrv shouldn't fail anymore */
assert(ints_insert(&ints, inserted[i]));
}
for (int i = 0; i < 1000; ++i) {
int *v = ints_find(&ints, inserted[i]);
assert(v && *v == inserted[i]);
}
for (int i = 0; i < 1000; ++i) {
ints_remove(&ints, inserted[i]);
}
assert(ints_len(&ints) == 0);
ints_destroy(&ints);
}
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