/* SPDX-License-Identifier: GPL-3.0-or-later */ /* Copyright 2021 - 2022, Kim Kuparinen < kimi.h.kuparinen@gmail.com > */ #ifndef APOS_UTILS_H #define APOS_UTILS_H /** * @file utils.h * Misc utils and helpers. */ /** * Get absolute value of expression. * * @param a Value to take the absolute value of. * @return \c a if \c a >= 0, \c -a otherwise. * \sideeffects */ #define ABS(a) (a < 0 ? -a : a) /** * Get the larger of two values. * * @param a First value. * @param b Second value. * @return \c a if \code a >= b \endcode, \c b otherwise. * \sideeffects */ #define MAX(a, b) ((a) >= (b) ? (a) : (b)) /** * Get the largest of three values. * * @param a First value. * @param b Second value. * @param c Third value. * @return Largest of the three values. * \sideeffects */ #define MAX3(a, b, c) (MAX(a, b) >= MAX(b, c) ? MAX(a, b) : MAX(b, c)) /** * Get the largest of four values. * * @param a First value. * @param b Second value. * @param c Third value. * @param d Fourth value. * @return Largest of the four values. * \sideeffects */ #define MAX4(a, b, c, d) \ (MAX3(a, b, c) >= MAX3(b, c, d) ? MAX3(a, b, c) : MAX3(b, c, d)) /* etc... */ /** * Get the smaller of two values. * * @param a First value. * @param b Second value. * @return The larger of the two values. * \sideeffects */ #define MIN(a, b) ((a) <= (b) ? (a) : (b)) /** * Get the smallest of three values. * * @param a First value. * @param b Second value. * @param c Third value. * @return The largest of the three values. * \sideeffects */ #define MIN3(a, b, c) (MIN(a, b) <= MIN(b, c) ? MIN(a, b) : MIN(b, c)) /** * Get the largest of four values. * * @param a First value. * @param b Second value. * @param c Third value. * @param d Fourth value. * @return The largest of the three values. * \sideeffects */ #define MIN4(a, b, c, d) \ (MIN3(a, b, c) <= MIN3(b, c, d) ? MIN3(a, b, c) : MIN3(b, c, d)) /* etc... */ /** * Helper for \ref GLUE(). * Makes sure any macros are expanded all the way. * * @param x Head part of the string. * @param y Tail part of the string. * \see GLUE(). */ #define GLUE2(x, y) x##y /** * Glue two strings together. * * @param x Head part of the string. * @param y Tail part of the string. */ #define GLUE(x, y) GLUE2(x, y) /** * Helper for \ref QUOTE(). * Makes sure any macros are expanded all the way. * * @param x String to be quoted. * \see QUOTE(). */ #define QUOTE2(x) #x /** * Quote string. * * @param x String to be quoted. */ #define QUOTE(x) QUOTE2(x) /** * Silence warnings about unused parameters. * * @param x Parameter that is unused. */ #define UNUSED(x) ((void)(x)) /** * Semantic wrapper around \ref UNUSED(). * If something might be unused, depending on the configuration, it's more * accurate to say that it might be unused rather than stating that it is * unused. * * @param x Symbol that might be unused. */ #define MAYBE_UNUSED(x) UNUSED(x) #include /** * Get offset of member inside structure. * * @param type Structure to look in. * @param member Member whose offset to get. * @return Offset of \c member in \c type. */ #if __has_builtin(__builtin_offsetof) #define offsetof(type, member) __builtin_offsetof(type, member) #else #define offsetof(type, member) ((uintptr_t) &((type *)0)->member) #endif /** * Signal to the compiler that some expression is likely to be true. * Might aid in optimisation and branch prediction manipulation. * * @param x Expression that is likely to be true. * @return Value of \c x. * * Example: * \code if (likely(x)) { ... } \endcode * * \see unlikely() */ #if __has_builtin(__builtin_expect) #define likely(x) __builtin_expect(!!(x), 1) #else #define likely(x) (x) #endif /** * Signal to the compiler that some expression is unlikely to be true. * * @param x Expression that is unlikely to be true. * @return Value of \c x. * * \see likely(). */ #if __has_builtin(__builtin_expect) #define unlikely(x) __builtin_expect(!!(x), 0) #else #define unlikely(x) (x) #endif /** * Signal to the compiler that some region is unreachable. * Mainly used for debugging with instrumentation, though it could provide some * micro-optimisations. */ #if __has_builtin(__builtin_unreachable) #define unreachable() __builtin_unreachable() #else #define unreachable() #endif /** * Get container of some member. * * @param ptr Pointer to member in some structure. * @param type Structure member is part of. * @param member Member pointer is pointing to. * @return Pointer to structure itself instead of member. */ #define container_of(ptr, type, member) \ ((type *)((char *)(ptr)-offsetof(type, member))) /** * Get array size in number of elements. * * @param x Array whose size should be calculated. * @return Number of elements in array. */ #define ARRAY_SIZE(x) (sizeof(x) / sizeof((x)[0])) /** * Check if value is aligned to some other value. * * @param x Value whose alignment to check. * @param a Value to check alignment to. * @return \ref true if \c x is aligned, \ref false otherwise. */ #define ALIGNED(x, a) ((x) % a == 0) /** * Add value to pointer in bytes instead of elements. * * @param x Pointer to add value to. * @param y Value to add to pointer. * @return \c x with \c y added to it. */ #define ptradd(x, y) (((vm_t)(x)) + ((vm_t)(y))) #include /* clang-format doesn't like _Generic, but I guess that's fine. * Uncrustify just ignores it, as far as I can tell. */ /** * Align value upwards. * Type is deduced from \c x. * * @param x Value to align up. * @param y Value to align to. * @return \c x aligned to \c y. */ #define align_up(x, y) \ _Generic((x), signed char \ : align_up_c, signed short \ : align_up_s, signed int \ : align_up_i, signed long \ : align_up_l, signed long long \ : align_up_ll, \ \ unsigned char \ : align_up_uc, unsigned short \ : align_up_us, unsigned int \ : align_up_ui, unsigned long \ : align_up_ul, unsigned long long \ : align_up_ull)((x), (y)) /** * Helper macro for defining type specific aligning. * * @param name Name of type in function name. * @param type Actual type. */ #define DEFINE_ALIGN_UP(name, type) \ static inline type align_up_##name(type val, type a) \ { \ if (!a) { \ return val; \ } \ \ type rem = val % a; \ \ if (rem == 0) { \ return val; \ } \ \ return val + a - rem; \ } /** * Align signed char up. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned up to nearest multiple of \c a. */ DEFINE_ALIGN_UP(c, signed char); /** * Align signed short up. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned up to nearest multiple of \c a. */ DEFINE_ALIGN_UP(s, signed short); /** * Align signed int up. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned up to nearest multiple of \c a. */ DEFINE_ALIGN_UP(i, signed int); /** * Align signed long up. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned up to nearest multiple of \c a. */ DEFINE_ALIGN_UP(l, signed long); /** * Align signed long long up. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned up to nearest multiple of \c a. */ DEFINE_ALIGN_UP(ll, signed long long); /** * Align unsigned char up. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned up to nearest multiple of \c a. */ DEFINE_ALIGN_UP(uc, unsigned char); /** * Align unsigned short up. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned up to nearest multiple of \c a. */ DEFINE_ALIGN_UP(us, unsigned short); /** * Align unsigned int up. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned up to nearest multiple of \c a. */ DEFINE_ALIGN_UP(ui, unsigned int); /** * Align unsigned long up. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned up to nearest multiple of \c a. */ DEFINE_ALIGN_UP(ul, unsigned long); /** * Align unsigned long long up. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned up to nearest multiple of \c a. */ DEFINE_ALIGN_UP(ull, unsigned long long); /** * Align value downwards. * Type is deduced from \c x. * * @param x Value to align. * @param y Value to align to. * @return \c x aligned to down \c y. */ #define align_down(x, y) \ _Generic((x), signed char \ : align_down_c, signed short \ : align_down_s, signed int \ : align_down_i, signed long \ : align_down_l, signed long long \ : align_down_ll, \ \ unsigned char \ : align_down_uc, unsigned short \ : align_down_us, unsigned int \ : align_down_ui, unsigned long \ : align_down_ul, unsigned long long \ : align_down_ull)((x), (y)) /** * Helper macro for defining type specific aligning. * * @param name Name of type in function name. * @param type Actual type. */ #define DEFINE_ALIGN_DOWN(name, type) \ static inline type align_down_##name(type val, type a) \ { \ if (!a) { \ return val; \ } \ \ return val - (val % a); \ } /** * Align signed char down. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned down to nearest multiple of \c a. */ DEFINE_ALIGN_DOWN(c, signed char); /** * Align signed short down. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned down to nearest multiple of \c a. */ DEFINE_ALIGN_DOWN(s, signed short); /** * Align signed int down. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned down to nearest multiple of \c a. */ DEFINE_ALIGN_DOWN(i, signed int); /** * Align signed long down. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned down to nearest multiple of \c a. */ DEFINE_ALIGN_DOWN(l, signed long); /** * Align signed long long down. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned down to nearest multiple of \c a. */ DEFINE_ALIGN_DOWN(ll, signed long long); /** * Align unsigned char down. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned down to nearest multiple of \c a. */ DEFINE_ALIGN_DOWN(uc, unsigned char); /** * Align unsigned short down. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned down to nearest multiple of \c a. */ DEFINE_ALIGN_DOWN(us, unsigned short); /** * Align unsigned int down. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned down to nearest multiple of \c a. */ DEFINE_ALIGN_DOWN(ui, unsigned int); /** * Align unsigned long down. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned down to nearest multiple of \c a. */ DEFINE_ALIGN_DOWN(ul, unsigned long); /** * Align unsigned long long down. * * @param val Value to align. * @param a Value to align to. * @return \c val aligned down to nearest multiple of \c a. */ DEFINE_ALIGN_DOWN(ull, unsigned long long); /** * Check if value is aligned. * * @param x Value to check. * @param y Alignment to check to. * @return \ref true if \c x is aligned to \c y, \ref false otherwise. */ #define is_aligned(x, y) \ _Generic((x), signed char \ : is_aligned_c, signed short \ : is_aligned_s, signed int \ : is_aligned_i, signed long \ : is_aligned_l, signed long long \ : is_aligned_ll, \ \ unsigned char \ : is_aligned_uc, unsigned short \ : is_aligned_us, unsigned int \ : is_aligned_ui, unsigned long \ : is_aligned_ul, unsigned long long \ : is_aligned_ll)((x), (y)) /** * Helper macro for defining type specific alignment checks. * * @param name Name of type in function name. * @param type Actual type. */ #define DEFINE_ALIGNED(name, type) \ static inline bool is_aligned_##name(type val, type a) \ { \ if (!a) { \ return true; \ } \ \ return val % a == 0; \ } /** * Check if signed char is aligned. * * @param val Value to check. * @param a Alignment to check to. * @return \ref true if \c val is aligned to \c a, \ref false otherwise. */ DEFINE_ALIGNED(c, signed char); /** * Check if signed short is aligned. * * @param val Value to check. * @param a Alignment to check to. * @return \ref true if \c val is aligned to \c a, \ref false otherwise. */ DEFINE_ALIGNED(s, signed short); /** * Check if signed int is aligned. * * @param val Value to check. * @param a Alignment to check to. * @return \ref true if \c val is aligned to \c a, \ref false otherwise. */ DEFINE_ALIGNED(i, signed int); /** * Check if signed long is aligned. * * @param val Value to check. * @param a Alignment to check to. * @return \ref true if \c val is aligned to \c a, \ref false otherwise. */ DEFINE_ALIGNED(l, signed long); /** * Check if signed long long is aligned. * * @param val Value to check. * @param a Alignment to check to. * @return \ref true if \c val is aligned to \c a, \ref false otherwise. */ DEFINE_ALIGNED(ll, signed long long); /** * Check if unsigned char is aligned. * * @param val Value to check. * @param a Alignment to check to. * @return \ref true if \c val is aligned to \c a, \ref false otherwise. */ DEFINE_ALIGNED(uc, unsigned char); /** * Check if unsigned short is aligned. * * @param val Value to check. * @param a Alignment to check to. * @return \ref true if \c val is aligned to \c a, \ref false otherwise. */ DEFINE_ALIGNED(us, unsigned short); /** * Check if unsigned int is aligned. * * @param val Value to check. * @param a Alignment to check to. * @return \ref true if \c val is aligned to \c a, \ref false otherwise. */ DEFINE_ALIGNED(ui, unsigned int); /** * Check if unsigned long is aligned. * * @param val Value to check. * @param a Alignment to check to. * @return \ref true if \c val is aligned to \c a, \ref false otherwise. */ DEFINE_ALIGNED(ul, unsigned long); /** * Check if unsigned long long is aligned. * * @param val Value to check. * @param a Alignment to check to. * @return \ref true if \c val is aligned to \c a, \ref false otherwise. */ DEFINE_ALIGNED(ull, unsigned long long); /** * Get numeric value of ASCII character. * * @param c Character representing a number. * @return Corresponding number. -1 if parsing failed. */ static inline int asciinum(char c) { if (c >= '0' && c <= '9') return c - '0'; else if (c >= 'A' && c <= 'F') return c - 'A' + 10; else if (c >= 'a' && c <= 'f') return c - 'a' + 10; else return -1; } /** * Convert string representing number to actual number. * * @param c String representing number. * @param len Length of \c str. * @param base Base of number. * @return Corresponding number. */ static inline uintmax_t convnum(const char *c, size_t len, size_t base) { size_t multiplier = 1; size_t sum = 0; for (size_t i = 0; i < len; ++i) { sum += asciinum(c[len - 1 - i]) * multiplier; multiplier *= base; } return sum; } #endif /* APOS_UTILS_H */