#include #include #define mark_region_used(r) ((r) = 1) #define mark_region_unused(r) ((r) = 0) #define is_region_used(r) (r) static struct sp_root free_regions = (struct sp_root){0}; static struct sp_root used_regions = (struct sp_root){0}; /* pretty major slowdown when we get to some really massive numbers, not * entirely sure why. Will need to check up on this at some point, have I * somehow managed to come up with a _very_ bad situation for my sp_trees? * * EDIT: apparently, yeah. Max depth of 106 with a million entries, interesting. * I guess since in this scenario all sizes are 1, and I just shove everything * to the right? Maybe? * * EDIT upon EDIT: yeah, when taking the start position of the region into * account we get a much more sensible max depth of 39 for 5 million entries. * Seems I have found a weakness in sp_trees :D * * Duplicate entries don't work well with any trees, I think. Good to know, * maybe not even anything with sp_trees but more a weakness of binary trees in * general? */ static struct sp_mem *sp_free_insert_region(struct sp_mem *m) { struct sp_node *n = sp_root(free_regions), *p = NULL; size_t start = m->start; size_t size = m->end - m->start; enum sp_dir d = LEFT; m->sp_n = (struct sp_node){0}; while(n){ struct sp_mem *t = mem_container(n); size_t nsize = t->end - t->start; p = n; if(size < nsize){ n = sp_left(n); d = LEFT; } else if(size > nsize) { n = sp_right(n); d = RIGHT; } else if (start < t->start){ n = sp_left(n); d = LEFT; } else { n = sp_right(n); d = RIGHT; } } if(sp_root(free_regions)) sp_insert(&sp_root(free_regions), p, &m->sp_n, d); else sp_root(free_regions) = &m->sp_n; return m; } static struct sp_mem *sp_used_insert_region(struct sp_mem *m) { struct sp_node *n = sp_root(used_regions), *p = NULL; vm_t start = m->start; enum sp_dir d = LEFT; m->sp_n = (struct sp_node){0}; while(n){ struct sp_mem *t = mem_container(n); p = n; if(start < t->start){ n = sp_left(n); d = LEFT; } else { /* we should never encounter a situation where start = * t->start */ n = sp_right(n); d = RIGHT; } } if(sp_root(used_regions)) sp_insert(&sp_root(used_regions), p, &m->sp_n, d); else sp_root(used_regions) = &m->sp_n; return m; } int sp_mem_init(size_t arena_size) { struct sp_mem *m = get_mem_node(); m->end = arena_size; sp_free_insert_region(m); return 0; } static void __sp_mem_destroy(struct sp_node *n) { if(!n) return; __sp_mem_destroy(sp_left(n)); __sp_mem_destroy(sp_right(n)); struct sp_mem *m = mem_container(n); free_mem_node(m); } void sp_mem_destroy() { __sp_mem_destroy(sp_root(free_regions)); __sp_mem_destroy(sp_root(used_regions)); } /* interestingly this is now the main bottleneck :D * * eh, it's not a massive thing I guess, maybe the code could be a bit quicker * but I mean 10 000 000 memory allocations in 20 s is good enough for now * */ static struct sp_mem *sp_used_find(vm_t start) { struct sp_node *n = sp_root(used_regions); while(n){ struct sp_mem *t = mem_container(n); if(start == t->start) return t; if(start < t->start) n = sp_left(n); else n = sp_right(n); } return 0; } static struct sp_mem *sp_mem_create_region(vm_t start, vm_t end, struct sp_mem *prev, struct sp_mem *next) { struct sp_mem *m = get_mem_node(); m->start = start; m->end = end; m->prev = prev; m->next = next; return m; } static struct sp_mem *sp_free_find_first(size_t size, size_t alignment) { struct sp_node *n = sp_root(free_regions); while(n){ struct sp_mem *t = mem_container(n); size_t nsize = t->end - align_up(t->start, alignment); if(size <= nsize) return t; n = sp_right(n); } return 0; } /* apparently Linux doesn't necessarily give a shit about mmap hints, so I'll * just ignore them for now. Note that alloc_region should only be used when * mmap is called with MAP_ANON, all other situations should be handled in some * fs server */ vm_t alloc_region(size_t size, size_t alignment) { struct sp_mem *m = sp_free_find_first(size, alignment); if(!m) return 0; sp_remove(&sp_root(free_regions), &m->sp_n); vm_t aligned_start = align_up(m->start, alignment); vm_t pre_start = m->start; vm_t pre_end = aligned_start; vm_t start = pre_end; vm_t end = aligned_start + size; vm_t post_start = end; vm_t post_end = m->end; if(pre_start != pre_end){ struct sp_mem *n = sp_mem_create_region(pre_start, pre_end, m->prev, m); m->prev = n; if(n->prev) n->prev->next = n; sp_free_insert_region(n); } if(post_start != post_end){ struct sp_mem *n = sp_mem_create_region(post_start, post_end, m, m->next); m->next = n; if(n->next) n->next->prev = n; sp_free_insert_region(n); } m->end = end; m->start = start; mark_region_used(m->flags); sp_used_insert_region(m); return start; } static void __sp_try_coalesce_prev(struct sp_mem *m) { while(m){ if(!m || is_region_used(m->flags)) return; struct sp_mem *p = m->prev; if(!p || is_region_used(p->flags)) return; m->start = p->start; m->prev = p->prev; if(m->prev) m->prev->next = m; sp_remove(&sp_root(free_regions), &p->sp_n); free_mem_node(p); m = m->prev; } } static void __sp_try_coalesce_next(struct sp_mem *m) { while(m){ if(!m || is_region_used(m->flags)) return; struct sp_mem *n = m->next; if(!n || is_region_used(n->flags)) return; m->end = n->end; m->next = n->next; if(m->next) m->next->prev = m; sp_remove(&sp_root(free_regions), &n->sp_n); free_mem_node(n); m = m->next; } } static void sp_mem_try_coalesce(struct sp_mem *m) { __sp_try_coalesce_prev(m); __sp_try_coalesce_next(m); } void free_region(vm_t start) { struct sp_mem *m = sp_used_find(start); if(!m) return; sp_remove(&sp_root(used_regions), &m->sp_n); mark_region_unused(m->flags); sp_mem_try_coalesce(m); sp_free_insert_region(m); }