#include #include #include #include #include #include #include static ticks_t ticks_per_sec = 0; static struct sp_root cpu_timers[MAX_CPUS] = { 0 }; static struct node_root node_root; struct timer_node { struct sp_node sp_n; struct timer timer; }; #define timer_container(ptr) container_of(ptr, struct timer_node, sp_n) #define timer_node_container(ptr) container_of(ptr, struct timer_node, timer) static struct sp_root *__cpu_timers() { return &cpu_timers[cpu_id()]; } void init_timer(const void *fdt) { ticks_per_sec = stat_timer(fdt); init_nodes(&node_root, sizeof(struct timer_node)); } static id_t __insert_timer(struct timer_node *ti) { struct sp_root *root = __cpu_timers(); struct sp_node *n = sp_root(root), *p = NULL; enum sp_dir d; while (n) { struct timer_node *t = container_of(n, struct timer_node, sp_n); if (ti->timer.cid == t->timer.cid) { /* if there's an identical ID, we'll just increment our * ID until we get and ID that doesn't exist yet. There * is a very small possibility that this will set a * timer that's very slightly ahead of some other timer * to be handled after the one that's very close, but * the timescales that we're dealing with are probably * tiny enough that this won't matter, even if it * occurs. */ ti->timer.cid++; } p = n; if (ti->timer.cid < t->timer.cid) { n = sp_left(n); d = LEFT; } else { n = sp_right(n); d = RIGHT; } } if (sp_root(root)) sp_insert(&sp_root(root), p, &ti->sp_n, d); else sp_root(root) = &ti->sp_n; return ti->timer.cid; } /* ticks is absolute */ static id_t __new_timer(id_t tid, ticks_t ticks) { struct timer_node *ti = (struct timer_node *)get_node(&node_root); ti->timer.ticks = ticks; /* preliminary ID, may change after actual insertion */ ti->timer.cid = ticks; ti->timer.tid = tid; return __insert_timer(ti); } /* these are likely not perfectly accurate timers due to some random delay from * function calls etc, but probably good enough. */ id_t new_rel_timer(id_t tid, ticks_t ticks) { return new_abs_timer(tid, ticks + current_ticks()); } id_t new_abs_timer(id_t tid, ticks_t ticks) { id_t id = __new_timer(tid, ticks); set_timer(ticks); return id; } struct timer *newest_timer() { struct sp_node *t = sp_first(sp_root(__cpu_timers())); return &timer_container(t)->timer; } struct timer *find_timer(id_t cid) { struct sp_node *n = sp_root(__cpu_timers()); while (n) { struct timer_node *t = timer_container(n); if (t->timer.cid == cid) return &t->timer; if (t->timer.cid < cid) n = sp_left(n); else n = sp_right(n); } return 0; } void remove_timer(struct timer *t) { if (!t) return; struct sp_node *n = &timer_node_container(t)->sp_n; sp_remove(&sp_root(__cpu_timers()), n); } ticks_t nsecs_to_ticks(tunit_t nsecs) { ticks_t t = (nsecs * ticks_per_sec) / 1000000000; return t == 0 ? 1 : t; }