From 412eac28061e9b2ce60c3eef60d4e80a4d892c7b Mon Sep 17 00:00:00 2001 From: Kimplul Date: Sun, 24 Nov 2024 18:51:57 +0200 Subject: add jscal commands to udev example + I've been meaning to do this for a while (apparently since #42), finally got around to doing it. --- README.md | 19 ++++++++++++++----- 1 file changed, 14 insertions(+), 5 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 5acbc89..02623fb 100644 --- a/README.md +++ b/README.md @@ -154,33 +154,42 @@ for wheels: + To change gain, autocentering etc. use [Oversteer](https://github.com/berarma/oversteer). -+ If a wheel has a deadzone in games, you can try setting up a udev rule: ++ If a wheel has a deadzone in games, you can try setting up some udev rules: `/etc/udev/rules.d/99-tmff2.rules` ``` # T300RS PS3 normal mode SUBSYSTEM=="input", ATTRS{idVendor}=="044f", ATTRS{idProduct}=="b66e", RUN+="/usr/bin/evdev-joystick --evdev %E{DEVNAME} --deadzone 0" - + SUBSYSTEM=="input", ATTRS{idVendor}=="044f", ATTRS{idProduct}=="b66e", RUN+="/usr/bin/jscal -s 6,1,1,32767,32767,16384,16384,1,3,448,574,1394469,1394469,1,3,448,574,1394469,1394469,1,3,448,574,1394469,1394469,1,0,0,0,536870912,536870912,1,0,0,0,536870912,536870912 /dev/input/js%n" + # T300RS PS3 advanced mode SUBSYSTEM=="input", ATTRS{idVendor}=="044f", ATTRS{idProduct}=="b66f", RUN+="/usr/bin/evdev-joystick --evdev %E{DEVNAME} --deadzone 0" - + SUBSYSTEM=="input", ATTRS{idVendor}=="044f", ATTRS{idProduct}=="b66f", RUN+="/usr/bin/jscal -s 6,1,1,32767,32767,16384,16384,1,3,448,574,1394469,1394469,1,3,448,574,1394469,1394469,1,3,448,574,1394469,1394469,1,0,0,0,536870912,536870912,1,0,0,0,536870912,536870912 /dev/input/js%n" + # T300RS PS4 mode SUBSYSTEM=="input", ATTRS{idVendor}=="044f", ATTRS{idProduct}=="b66d", RUN+="/usr/bin/evdev-joystick --evdev %E{DEVNAME} --deadzone 0" + SUBSYSTEM=="input", ATTRS{idVendor}=="044f", ATTRS{idProduct}=="b66d", RUN+="/usr/bin/jscal -s 6,1,1,32767,32767,16384,16384,1,3,448,574,1394469,1394469,1,3,448,574,1394469,1394469,1,3,448,574,1394469,1394469,1,0,0,0,536870912,536870912,1,0,0,0,536870912,536870912 /dev/input/js%n" # T248 + T128 SUBSYSTEM=="input", ATTRS{idVendor}=="044f", ATTRS{idProduct}=="b696", RUN+="/usr/bin/evdev-joystick --evdev %E{DEVNAME} --deadzone 0" + SUBSYSTEM=="input", ATTRS{idVendor}=="044f", ATTRS{idProduct}=="b696", RUN+="/usr/bin/jscal -s 11,1,1,32767,32767,16384,16384,1,3,448,574,1394469,1394469,1,3,448,574,1394469,1394469,1,3,448,574,1394469,1394469,1,0,0,0,536870912,536870912,1,0,0,0,536870912,536870912 /dev/input/js%n" # TX SUBSYSTEM=="input", ATTRS{idVendor}=="044f", ATTRS{idProduct}=="b669", RUN+="/usr/bin/evdev-joystick --evdev %E{DEVNAME} --deadzone 0" - + SUBSYSTEM=="input", ATTRS{idVendor}=="044f", ATTRS{idProduct}=="b669", RUN+="/usr/bin/jscal -s 6,1,1,32767,32767,16384,16384,1,3,448,574,1394469,1394469,1,3,448,574,1394469,1394469,1,3,448,574,1394469,1394469,1,0,0,0,536870912,536870912,1,0,0,0,536870912,536870912 /dev/input/js%n" + # TSXW SUBSYSTEM=="input", ATTRS{idVendor}=="044f", ATTRS{idProduct}=="b692", RUN+="/usr/bin/evdev-joystick --evdev %E{DEVNAME} --deadzone 0" + SUBSYSTEM=="input", ATTRS{idVendor}=="044f", ATTRS{idProduct}=="b692", RUN+="/usr/bin/jscal -s 6,1,1,32767,32767,16384,16384,1,3,448,574,1394469,1394469,1,3,448,574,1394469,1394469,1,3,448,574,1394469,1394469,1,0,0,0,536870912,536870912,1,0,0,0,536870912,536870912 /dev/input/js%n" # TSPC SUBSYSTEM=="input", ATTRS{idVendor}=="044f", ATTRS{idProduct}=="b689", RUN+="/usr/bin/evdev-joystick --evdev %E{DEVNAME} --deadzone 0" + SUBSYSTEM=="input", ATTRS{idVendor}=="044f", ATTRS{idProduct}=="b689", RUN+="/usr/bin/jscal -s 6,1,1,32767,32767,16384,16384,1,3,448,574,1394469,1394469,1,3,448,574,1394469,1394469,1,3,448,574,1394469,1394469,1,0,0,0,536870912,536870912,1,0,0,0,536870912,536870912 /dev/input/js%n" ``` - + This should make sure that the wheel behaves like you'd want from a wheel. + I personally only have a T300 and a T248, so please do open up an issue if the + above file doesn't work for you on some other wheel. + There have been reports that some games work better with a different timer period (see [#11](https://github.com/Kimplul/hid-tmff2/issues/11) and -- cgit v1.3