From 1a02154274b4925692ee0ad07d0bb8468ca9d69c Mon Sep 17 00:00:00 2001 From: Kimplul Date: Thu, 26 Sep 2024 15:39:40 +0300 Subject: starvation seems to work + With the limitation that a grid node can only attempt one move per clock, which *seems* to be the easiest strategy to implement in hardware, but I should try experimenting with more complex routing/priority assignment schemes to speed up the system overall --- tests/starved_grid/source.mk | 6 ++++++ 1 file changed, 6 insertions(+) create mode 100644 tests/starved_grid/source.mk (limited to 'tests/starved_grid/source.mk') diff --git a/tests/starved_grid/source.mk b/tests/starved_grid/source.mk new file mode 100644 index 0000000..428435f --- /dev/null +++ b/tests/starved_grid/source.mk @@ -0,0 +1,6 @@ +STARVED_TEST_OBJ != ./scripts/gen-deps --sources "tests/starved_grid/sim.c" + +TEST_PROGS += build/tests/starved_grid/sim + +build/tests/starved_grid/sim: $(STARVED_TEST_OBJ) $(OBJS) + $(COMPILE) $(STARVED_TEST_OBJ) $(OBJS) -o $@ -- cgit v1.3