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2025-08-09add 1d mesh node and refactor 2d mesh nodeKimplul
+ Seems to decrease performance a little bit, presumably due to extra register copy, but simplifies code a lot and opens up more genericism so I'll consider it an upgrade for now. Copying packets around is rather slow though, might in the future move to some kind of pointer based packet handling
2025-08-09use newer contsKimplul
2025-03-04add fat butterflyKimplul
2025-03-02add ideal allocation trackerKimplul
+ Kind of like CHERI, but uses out-of-line pointer information. The idea is that a core that is compatible with ALLOC_IF queries the allocation tracker if an address is legal and gets a response. This ideal tracker effectively has infinite memory and doesn't talk to any other components, but a real implementation might want to limit the allocations per process or chat with some reserved memory region somewhere else in the system to maintain a binary tree or something.
2025-03-02add an idealized NoCKimplul
+ Purely virtual, doesn't exist, but would be 'theoretically' ideal.
2025-02-24overhaul meshesKimplul
+ Previous name was grid
2025-02-233d meshKimplul
2025-02-23initial torus stuffKimplul
+ Not quite deadlock free for 2D/3D for whatever reason
2024-09-25technically speaking deadlock free, but starvesKimplul
2024-09-24initial work towards message passing interfaceKimplul
+ As they are currently implemented, grid *may* get stuck if two nodes try to send to eachother at the same time, I should probably add in some kind of input buffer as well
2024-09-22start experimenting with processor gridsKimplul
2023-05-29silence some trivial warningsKimplul
2023-05-29speed up packet allocation by switching to mallocKimplul
+ Also allow reusing packets, though only with external buffers.
2023-05-15formatKimplul
2023-05-05add async packetsKimplul
2023-05-01update license stuffKimplul
2023-04-30refactor component treeKimplul
2023-04-30initialKimplul