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-rw-r--r--src/mesh/node2d.c3
-rw-r--r--src/mesh/node3d.c10
2 files changed, 8 insertions, 5 deletions
diff --git a/src/mesh/node2d.c b/src/mesh/node2d.c
index 569bd68..7bfe02a 100644
--- a/src/mesh/node2d.c
+++ b/src/mesh/node2d.c
@@ -126,7 +126,8 @@ static stat node2d_clock(struct node2d *n)
propagate(&south_out(n), 4, south, south_sel, &helper);
propagate(&west_out(n), 4, west, west_sel, &helper);
- struct reg *all[] = {r, &north_in(n), &east_in(n), &south_in(n), &west_in(n)};
+ struct reg *all[] = {r, &north_in(n), &east_in(n), &south_in(n),
+ &west_in(n)};
for (int i = 0; i < n->elems; ++i) {
helper.elem = i;
propagate(&n->out[i], 5, all, elem_sel, &helper);
diff --git a/src/mesh/node3d.c b/src/mesh/node3d.c
index 8c6d776..5bd6ee9 100644
--- a/src/mesh/node3d.c
+++ b/src/mesh/node3d.c
@@ -112,7 +112,8 @@ static bool elem_sel(struct reg *r, void *data)
uint8_t x = 0, y = 0, z = 0, elem = 0;
struct sel_helper *helper = data;
addr_mesh3d(r->pkt.to, &x, &y, &z, &elem, NULL);
- return x == helper->x && y == helper->y && z == helper->z && elem == helper->elem;
+ return x == helper->x && y == helper->y && z == helper->z &&
+ elem == helper->elem;
}
static stat node3d_clock(struct node3d *n)
@@ -163,7 +164,7 @@ static stat node3d_clock(struct node3d *n)
propagate(&down_out(n), 6, down, down_sel, &helper);
struct reg *all[] = {r, &north_in(n), &east_in(n), &south_in(n),
- &west_in(n), &up_in(n), &down_in(n)};
+ &west_in(n), &up_in(n), &down_in(n)};
for (int i = 0; i < n->elems; ++i) {
helper.elem = i;
@@ -190,7 +191,8 @@ static stat node3d_receive(struct node3d *n, struct component *from,
return OK;
}
-struct component *create_mesh_node3d(uint8_t x, uint8_t y, uint8_t z, uint8_t elems)
+struct component *create_mesh_node3d(uint8_t x, uint8_t y, uint8_t z,
+ uint8_t elems)
{
struct node3d *n = calloc(1, sizeof(struct node3d));
if (!n)
@@ -225,7 +227,7 @@ struct component *create_mesh_node3d(uint8_t x, uint8_t y, uint8_t z, uint8_t el
}
stat mesh_node3d_connect(struct component *c, struct component *e,
- uint8_t elem)
+ uint8_t elem)
{
struct node3d *n = (struct node3d *)c;
if (elem >= n->elems)