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-rw-r--r--src/components/grid/node.c106
1 files changed, 106 insertions, 0 deletions
diff --git a/src/components/grid/node.c b/src/components/grid/node.c
new file mode 100644
index 0000000..0aed768
--- /dev/null
+++ b/src/components/grid/node.c
@@ -0,0 +1,106 @@
+/* very simple grid node with 32bit private region, does not currently signal
+ * being busy or anything. I think I might have to refine the message passing
+ * interface I have, but this is good enough.
+ *
+ * Each node should have a router beneath it, just to simplify my life. A router
+ * is basically a bus with a fallback ascension path.
+ */
+#include <gran/grid/node.h>
+
+struct grid_node {
+ struct component component;
+ uint8_t u, v, x, y;
+ struct component *left, *right, *up, *down, *ascend, *lower;
+};
+
+typedef read_callback callback;
+
+static stat grid_route(struct grid_node *grid, struct packet *pkt, callback op)
+{
+ uint64_t addr = packet_addr(pkt);
+ uint8_t u = (addr >> 56) & 0xff;
+ uint8_t v = (addr >> 48) & 0xff;
+ uint8_t x = (addr >> 40) & 0xff;
+ uint8_t y = (addr >> 32) & 0xff;
+
+ if (grid->u == u && grid->v == v && grid->x == x && grid->y == y)
+ return op(grid->lower, pkt);
+
+ if (grid->u != u || grid->v != v) {
+ if (!grid->ascend)
+ return EBUS;
+
+ return op(grid->ascend, pkt);
+ }
+
+ if (y < grid->y) {
+ if (!grid->down)
+ return EBUS;
+
+ return op(grid->down, pkt);
+ }
+
+ if (y > grid->y) {
+ if (!grid->up)
+ return EBUS;
+
+ return op(grid->up, pkt);
+ }
+
+ if (x < grid->x) {
+ if (!grid->left)
+ return EBUS;
+
+ return op(grid->left, pkt);
+ }
+
+ if (x > grid->x) {
+ if (!grid->right)
+ return EBUS;
+
+ return op(grid->right, pkt);
+ }
+
+ return EBUS;
+}
+
+static stat grid_write(struct grid_node *node, struct packet *pkt)
+{
+ return grid_route(node, pkt, write);
+}
+
+static stat grid_read(struct grid_node *node, struct packet *pkt)
+{
+ return grid_route(node, pkt, read);
+}
+
+struct component *create_grid_node(uint8_t u, uint8_t v, uint8_t x, uint8_t y)
+{
+ struct grid_node *node = calloc(1, sizeof(struct grid_node));
+ if (!node)
+ return NULL;
+
+ node->u = u;
+ node->v = v;
+ node->x = x;
+ node->y = y;
+ node->component.write = (write_callback)grid_write;
+ node->component.read = (read_callback)grid_read;
+
+ return (struct component *)node;
+}
+
+stat grid_node_connect(struct component *node,
+ struct component *left, struct component *right,
+ struct component *up, struct component *down,
+ struct component *lower, struct component *ascend)
+{
+ struct grid_node *n = (struct grid_node *)node;
+ n->left = left;
+ n->right = right;
+ n->up = up;
+ n->down = down;
+ n->lower = lower;
+ n->ascend = ascend;
+ return OK;
+}